Tuesday, September 27, 2016

Anime Girl


I created a model of a woman in anime style, inspired by all of Miyazaki's female leads. Most of his characters are brave, self-sufficient and yet awkward teenage girls transitioning into adulthood by overcoming harsh realities and establishing themselves in unfamiliar situations. So, I tried to model a woman bearing childlike features.
I'm also trying to get the manga-eye effect by painting textures in MudBox and as you can see I'm not there yet.

Reminds me of corpse bride!

The main model is about 4 inches tall and the relief one is about 3x3 inches. So I decided to make a block mold and brush mold for each model respectively.





So this happened while mixing mold star A and B -
 



Here's the block mold fill before and after
 

For my relief  I used brush mold:





The details on the mold are clearly visible(will update the pictures tomorrow). For the third layer I used thi-vex way more than it was necessary so it is really sticky even after curing.


Sunday, September 25, 2016

Stephen West 3D Model to 3D Print to Mold to Cast

Character Description

The character I based my project on is one of my own design meant for use in a future video game.  The gameplay and narrative center around this character's strategic and tactical decisions in a guerrilla conflict.  The player is tasked to defend a civilian population against an enemy army that they can never actually defeat.  To continue in the game and keep their own population alive, the player must earn the trust of neutral factions and ultimately decide whether to use their newly made friends as fodder to delay the approaching enemy.  The player's actions throughout the game are reflected in the personality and appearance of their player character who takes on an increasingly demonic appearance as his list of crimes grows.  The game itself is meant not to teach any lesson but to make players wonder how many horrible acts they or anyone else would commit for the right reasons.

Original Design

Initially, the model for my Dragon Helmet was a low poly sci-fi pilot's helmet created by me for use in games.


Redesign

The character slated to wear the pilot helmet is an morally corrupt individual so to represent this, I took advantage of the pronounced oxygen mask, turning it into a snout filled with dragon's teeth.  In my final model, the toothy mask is fused to the character's face, giving the character a monstrous appearance.


3D Print and Cleanup

The digital model proved to be a significant challenge as I created my sculpt from a model that was made of multiple pieces.  The character's head, helmet, visor, goggles, and oxygen mask were all separate pieces of geometry.  Fortunately, the 3D printer was able to understand how the pieces fit together and printed the model without issue.  With a bit of XTC, most of the lines from printing and model seams were covered over and the 3D print was ready for casting.



Molding

My model fit perfectly well into an oval shaped metal flange, saving me the trouble of created the walls out of clay.  Due to my 3D print's size however, I had to dip into the classes supplies in order to have enough silicon to finish the mold.  Remoiving my 3D print from the mold required cutting the entire mold open as my character's large pilot helmet and oxygen mask nearly caused mold-lock.



My relief model was used by professor Scott as a demonstration for the brush-on mold.  Later, when another student, Vic, had extra Onyx plastic, it was poured into the relief mold for my model.


Casting and Cleanup

Casting my relief model proved simple but the cast came out with many imperfections.  To fix the cast, I first filled in holes and 3D print lines with watered down Plumber's Putty.  The added water made it easier to smooth putty over the cast and press it into voids created by air bubbles.  


After the putty, I sanded down unwanted hard edges, remaining print lines, and excess putty.


Weathering

Due to the dark nature of the character, a glossy, bright finish seemed inappropriate.  I lightly sanded the entire surface and applied paint primer as a dull base white before filling cavities with darker paint to accent the model's details.


Painting

The white relief was relatively easy to paint with light coats of acrylic.  The end result reminded me of alligator skin, consistent with the model's toothy grin.  The relief was cast with onyx and I decided to work with the dark color, painting it to resemble heavily corroded bronze, with red accents to highlight the important shapes on the model.

Wax Castings

To create my second set of casts, I melted down a collection of wax candles.  The color of the wax casts came out a deeper red than the candles they were made from and end up with a rough, pitted surface.  An imperfect finish works well for the character so I did minimal cleanup on these casts.


Monday, September 19, 2016

3D Print to Mold Relief

Francis Eyth

So my relief was less problematic than my object in the round and I was able to use it on Sunday to begin making my mold. The process I chose was brush-on though the discoveries found along the way are what is truly important in regards to the piece and my theme.

Before I get deeper into the creative revisions I am making in regards to my theme, here is a photo of my 3D printed relief with the 1st two cured coats of the brush on mold, the detail coat, and the tint coat.


Now let us explore the discoveries made along the way. 

Just to give a brief and, not completely thought out, overview my installation or piece will be a pop art piece that by using the culture jam framework will make a social statement and, or, cause contemplative societal and technological analysis by subverting the highly popular cultural artifact, the mobile, augmented reality, gaming app Pokémon GO. 

The idea spawned out of some preliminary FX and animation tests I was running for a personal digital 3D animation project that started out as an exercise for my own enjoyment. 

The idea I have been grappling with is, whether or not, to include a smart phone as part of the Poké-Ball's composition though once I had my 3D model's print in my hand the match was over, and an arm-bar choke hold to my creative senses led me to the realization that the iPhone included as part of the Poké-Ball's composition should have been an obvious decision to make from the start. Having the high touch, analogous, copy immediately verified the decision I had previously been so unsure of. 



    Back to the mold making process. 
 
Here is the state of my brush-on mold it is curing and awaiting me to construct the mother mold. 



Once my brush-on casting mold cured overnight I began to create the mother mold.




Here is an image of my mother mold before it cured which only took about 15-20 minutes at the longest due to adding XLR-8 to the plaster solution. 


Here is an image of my mother mold after it cured and as I begun to unseat it from the board.


And here is the mother mold next to the brush-on casting mold...


Finally, here is the brush-on mold seated in the mother mold ready for casting! 





Expect to see an update to this blog or a new blog altogether in a couple of days to view the result of my first cast...
My first cast with Onyx Fast!


  
    

3D Print to Mold-Learning and Using Rhino

So for my first 3D prints here at UTD from the ATEC Fab Lab, structural issues with the way I modeled my Poké-ball lead to an incomplete 3D print for my solid version of my piece.
As you can see from this image from my phone the middle part of the ball was not completed as well as the ball's outer shell. 

Also, according to the lab manager, my print costed more than it should have due to the machine having to build extra support structures inside the ball. 

While retooling my model's structure is necessary for me to move to the next step, exciting creative discoveries were found as a result of the 3D print process leading to a deliberate and purposeful revision of my model directly related to my theme. 

My relief version printed fine and I moved ahead to prep it for mold-making on our first Sunday, "art-church-service", of the semester. I chose to use the brush on mold process, due to the model's dimensions in regards to material considerations, as recommended by Professor Scott.

Please refer to my blog post titled, 3D Print to Mold Relief, in order to explore the artistic discoveries I made along the way more specifically in depth, as well as, the steps and progress for the brush on mold.