The 3D model I originally created at the start of the course, aside from being absurdly high poly, was made from several components that were stuck into each other. While this was not at all a problem for 3D printing and not much of a problem for a serial sliced 3D model, the multiple pieces that make up the base helmet were unusable for a Pepakura model. Using boolean functions in Maya proved ineffective for combining the helmet geometry and reducing the geometry in Mudbox distorted the shape of the helmet.
While most pep projects were made to be large sculptures, I have always been interested in creating wearable props and thus modeled the helmet at 13 inches tall, as it is for the character that wears it.
Instead I opted to reduce the helmet poly-count mostly by hand. The organic snout was reduced using Mudbox, while the spherical portion of the helmet was remade from its original low-poly model. After days of work, the helmet was reduced to a little over 2,000 polygons and laid out in Pepakura Designer. Unfortunately, this was far too difficult to assemble and following a meeting with my TA, Chun Yi (Ronald) Wu, I reduced the helmet to 1,305 polygons, not including the visor and goggles.
I unfolded each part of the helmet but only printed and assembled the parts that could be easily affixed to each other. The extra components will be assembled at a later date.
While the helmet was textured last year, the addition of the dragon snout, reduced topology, and completely new UV map necessitated an updated paint job. The new texture was achieved by baking the texture from the old model onto the new one, and painting over it in Mudbox to conceal errors from the baking process, and add color for the snout.
Cutting out the pieces proved remarkably tedious. Assembling the helmet was fairly easy aside from the snout which has long strips folded over on each other in order for the teeth to protrude from the surface.
In order to cover up white seams from paper tabs and tears that occurred during assembly, problems areas were painted with a muddy color consistent with the rest of the helmet. After touching up the paint on the outside, I painted the inside with multiple layers of Mod Podge in order to strengthen the helmet. In between layers of Mod Podge, I added stiff cable ties to help the helmet hold its shape around open edges.