Sunday, December 11, 2016

Pepakura - Andrew Ward

So, I started with my high poly model. The goal was to reduce the mesh and unfortunately none of the methods that Professor Scott showed were working well with my sculpt so I opted to do a controlled reduction. I brought the model into Topogun, a program made specifically for reducing mesh. From here I brought the sculpt down by hand.
 

After this I reduced the mesh using an auto reducer inside of Maya and layed out in Pepkura Designer. I went through several iterations of this in order to get it print friendly.

This project proved rather difficult for me. Due to personal issues my time was limited and all the small flaps that had to be put together especially in the smaller face section proved extremely difficult due to tremors I have in my hands. Unfortunately, my whole goal was to get this together in the limited amount of time I thought I had do to those personal issues, so I didn't realize I had forgotten to take some pictures of it initially as I started. 

I learned a great deal from my first attempt at something like this, There were a lot of things I would avoid doing on a second go around throughout every step of this project. Look forward to doing this again.






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