I used mudbox for retopologizing and mesh reduction using curves. My original model had around 1 million faces and after retopologizing and bringing it to Maya for a manual mesh reduction, the reduced model was left with around 600 faces. As my model's features were not too realistic and cartoonish, the low-poly model wasn't left with too many details except for the big eyes.
I used boolean to merge the eyes and head. Pepakura read the model with open edges around the eyes, so there were no flaps on the eyes. I taped the back of the eye to the head from the inside.
I used a dark bronze paint spray as the base color and activated the convex areas with royal gold acrylic by dry brushing.
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