Concept
This sculpture focuses on self-perception. We wanted to demonstrate how one might percieve his/herself and how that point of view in unique to them alone. The sculpture reveals two figures peering towards the viewer immersed in a constantly changing environment. The figures remain distorted throughout to illustrate how that point of view is unique to them alone and might look completely different to someone else.
Process
1. Developed the model in Maya & Rhino
2. Unwrapped UV Map using Maya
3. Brought UV template into After Effects
4. Filmed footage for video distortion
5. Edit footage to UV template via After Effects
6. Compile video layers and footage in Modul8 and MadMapper
7. Syphon audio synced layers from Modul8 to MadMapper
8. Linked up Midi-Controls to MadMapper
As I was on my trip in Seattle I decided that it would be a
good opportunity to find locations for this project. Seattle has an array of buildings and public areas that could benefit from this type of art form.
This space is the Indie Game Revolution exhibit at the EMP
Museum in Seattle. When walking into this space I was amazed by this sculpture.
The lighting and the layout were really cool but I felt the sculpture was
lacking. The sculpture was designed to give the sense of a pixelated world but
the sculpture is static.
This is part of the outside for the EMP Museum. The building
itself it one large structure with multiple designs. The craziness of the
buildings design gave me a sense of opposites. The left side is metallic
organic and the right a glossy curve made of rectangles.
For my final location I decided to use the
Founders building near the plinth. I was hoping to find a third location in
Seattle but ended getting too wrapped up in my trip. Each time I would walk
through the plinth I would see founders glowing panels and a group of people
dancing inside. I would see the LED on the extended panels and would think that
they were pulsing. In fact on closer inspection they were solid. This time the
panels were not glowing.
For this project we were exploring processes to effectively communicate projection mapping ideas to potential clients. Utilizing tools like Adobe Photoshop, Illustrator, Modul8, and MadMapper, I created a series of different potential proposals that exemplify my ability to prototype out projection ideas and content.
Process
The first step for this process was to scout out interesting areas of space. After exploring and collecting photos, I selected out the shots that I thought would be interesting to work with.
University of Texas at Dallas (UTD 1)
University of Texas at Dallas (UTD2)
Perot Museum Dallas Texas(Perot)
The next step in the process was masking out elements to bring them to the foreground. This gives the viewer a more realistic representation of how the projections will blend in to the actual space.
UTD1
UTD1 Mask1
UTD1 Mask2
UTD2
UTD2 Mask1
UTD2 Mask2
UTD2 Mask3
PEROT
Perot Mask1
Perot Mask2
Using Photoshop I selected out these elements to bring to the foreground, I saved them as .png files as they are alpha enabled (transparency).
I then compiled all the photos and masks into MadMapper. Using the the geometry within MadMapper I begain building up the projection space. I learned from past projects that is is important able to keep the uv's clean and organized as you work.
UTD1
UTD2
Perot
After I organized all the layers and had all the space mapped out. I began searching for content. I was able to utilize Modul8 to help me combine and manipulate a lot of the content I found. Using Syphon I was then able to either directly input into MadMapper, or use the Syphon Recorder to record the content from Modul8.
UTD1 Proposals 1-3
UTD1.1 Concept - The Journey
UTD1.1
UTD1.2 Concept - Where Are You From
-Students text in the city, state/country they are from and it charts and generates statistic driven visuals
UTD1.2
UTD1.3 Concept - The Data Driven Brain Storm
UTD1.3
UTD2 Propsals 4-6
UTD2.1 Concept - Building Perspective
Play on words.
UTD2.1
UTD2,2 Concept - Deconstruct
Dementia.
UTD2.2
UTD2.3 Concept - Progressive Thinking
UTD2.3
PEROT Proposal 6-9
Perot.1 Concept - Nature
In tribute to the Perot being a museum of nature and science
Perot.1
Perot.2 Concept- Measure
Attempted to attack the science side of the "nature and science" by using different content that displays measurements. The center piece is a mosh of different measurement data.
Perot.2
Perot.3 Concept - Combination
An abstract attempt at combining nature and science.
Concept and Process
For this project I took some photographs in ATC building and do some fine editing in Photoshop for some small detail layering, then heading myself in to understanding how to work on After Effects.
The photograph I have been use as the base are all in ATC building, the idea is to take the image that we always pass through our always ignore in the daily life.
As a new user to the After Effect many unknow problem comes up, such as the layering system, which is totally different control if compare with Photoshop. After all, I have done some basic render video contents for one third of this assignment. The idea of the first set of assignment is "weather." Snow, Shower, Fog...etc In the video contents I have combine the basic partial effect to each video and convert them with digital, then my scene is done, very basic but also interesting if keep focus on top of it.
EX: Fog
The second and third video contents are not made by my own but download some open source video and the main idea for these two are abstract and clouds movement, they are really basic idea but once I have change the RGB color from the original video scene, it become something we wont be thinking about.
Finishing Piece Weather In this three shot I have use the weather as the base and continue added some pixels on the side or on the main frame for identify that we this is Art & Technology, we begins with pixels and continue making something greater than just pixels.