I used Mudbox to sculpt the original object, a deck of
cards. I went through about four different iterations of the deck before I
figured out how to actually make a rectangular prism without having to smash
and sculpt the cube into a rectangle. Each detail is a separate rectangle that
I manipulated into the shapes I needed them to be.
For the relief, imported the Mudbox cards into Maya so I
could cut the object and intersect it with the backing. I chose to do a poker
chip because it fits with playing cards and I didn’t want a plain backing. The
poker chip took many different tries. Like the cards, I didn’t know how to make
the shapes do what I needed them to do. Finally, I applied the method of the
Boolean-difference action to the indentions of the poker chip.
Next I created the brush-on mold. This was a little trickier because of the angle of the cards sticking up off the chip. I had to make sure to fill in all the negative space so the mother mold wouldn’t get stuck.
I began experimenting with glitter as well as putting
different things in the clear urethane plastic.
For the final product I chose
to put matches into the plastic for the full object and I put wooden sticks
into the relief. For the relief I wanted to create the look of fire. I swirled
orange pigment into the clear plastic and poured that into the mold. After I
let it cure for a bit, I mixed more clear plastic and added in a swirl of the
black pigment and poured that into the chip section of the mold.
For my other set of objects I used cement. I
chose not to paint the cement because I wanted to leave it natural.
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