The idea for my first sculpture "Monster" came from an illustration I did in 2010 when I was in high school. The drawing being provocative and phallic in nature ended up getting me into a lot of trouble at the time. I consider this drawing and experience as a critical point in my artistic development as I challenged social norms and what was to be considered 'acceptable art' in a small town highschool setting.
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Original "Monster" 2010 |
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I really wanted to push myself with the level of detail in my sculpt and I decided to use ZBrush 47R as my primary modeling software.
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Masking half of the model to reshape the other half |
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Used ZRemesher Plugin continually to retopologize the model |
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Masked thumbnail on model, extruded using move tool |
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Refining detail texturing using masking and alp |
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Full Detail Sculpt |
Relief Sculpture: "Artifact" represents a magical talisman used as a key to open gateways to other dimensions.
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Roughing out the underlining face form |
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Detail Texturing using masking options and various alpha channels |
Mold Making/Casting:
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Vents applied to 3D Print Model 9.5in tall |
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