Monday, October 24, 2016

Mo Murphy (MOSS) - Midterm - ATEC 6389

The idea for my first sculpture "Monster" came from an illustration I did in 2010 when I was in high school. The drawing being provocative and phallic in nature ended up getting me into a lot of trouble at the time. I consider this drawing and experience as a critical point in my artistic development as I challenged social norms and what was to be considered 'acceptable art' in a small town highschool setting.
 
Original "Monster" 2010





I really wanted to push myself with the level of detail in my sculpt and I decided to use ZBrush 47R as my primary modeling software.

Masking half of the model to reshape the other half
Used ZRemesher Plugin continually to retopologize the model
Masked thumbnail on model, extruded using move tool
Refining detail texturing using masking and alp
Full Detail Sculpt

Relief Sculpture: "Artifact" represents a magical talisman used as a key to open gateways to other dimensions.
Roughing out the underlining face form
Detail Texturing using masking options and various alpha channels

Mold Making/Casting:
Vents applied to 3D Print Model 9.5in tall











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