Due to the way my original round 3D model was constructed, the serial slicing command in Rhino generated multiple overlapping curves that had to be cleaned up using the curve split and join tools. This added step will serve as a reminder to simply make my models correctly in the future.
Due to my character's large helmet, the model required four sheets of 48x24 cardboard.
I decided to try replicating the original textures on the helmet, complete with grime, burns, dirt, and battle damage. In order to better achieve the effect, I left most of the minor imperfections on the models surface to serve as the basis for mud, scratches and burns.
I used a matte tan spray paint as the base color for the helmet, then added red and blue bases that were meant to be completely covered later.
4 light layers of green and brown were used to give the helmet a splotchy pattern than resembles rotten flesh.
Once the paint job was in a "finished" state, I added real dirt and mud to the model with leftover rubber cement and super glue. In order to give the helmet a sense of unity, I spread the bloody colors from the gums all around the helmet in splatter and drip patterns. To emphasize the raised areas on the helmet, I added a brighter tan color closer to the shade painted on the digital 3D helmet model.
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